加入新地图加入新地图(提供方法)可以分开gs用罗兰袭击的触发器触发狼堡争夺战复制1.02里面terrain34.att terrain35.att到data里面或自己写00 FF FF开头全0文件
od打开gs搜索参考文本串ASCII "error : Map Number max over. %s %d"找到对应位置
004B507B |> 8B4D E4 mov ecx,dword ptr ss:[ebp-1C]
004B507E |. 33D2 xor edx,edx
004B5080 |. 8A91 010100>mov dl,byte ptr ds:[ecx+101]
004B5086 |. 33C0 xor eax,eax
004B5088 83FA 26 cmp edx,20 修改这里20=32;修改为24
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他的意思是目前最大是32号地图,GS最多认为地图有32张,改24就是认为地图有36张
刚好大于35,这样GS就发现了35号地图,并加载.明白我的意思了吧..很清楚吧
004B508B |. 0F9EC0 setle al
004B508E |. 8985 80FEFF>mov dword ptr ss:[ebp-180],eax
004B5094 |> 83BD 80FEFF>cmp dword ptr ss:[ebp-180],0
004B509B |. 75 65 jnz short GameServ.004B5102
004B509D |. 0FBF0D 407F>movsx ecx,word ptr ds:[627F40]
004B50A4 |. 83C1 60 add ecx,60
004B50A7 |. 51 push ecx
004B50A8 |. 68 44406100 push GameServ.00614044 ; ASCII "D:WORKMU_UNICODE_WORKMuGameServerSOURCEuser.cpp"
004B50AD |. 68 14436100 push GameServ.00614314 ; ASCII "error : Map Number max over. %s %d"
ue修改gs查找............ConnectMember.txt.......Iplist.dat......terrain33.att...terrain32.att...terrain31.att...terrain25.att...terrain19.att...terrain12.att...terrain11.att...terrain10.att...terrain9.att....terrain8.att....terrain7.att....terrain6.att....
terrain5.att....terrain4.att....terrain3.att....terrain2.att....terrain1.att........!! ...... ........ ........ ....................UDP Socket create error............... ...... ..................Warning.....MapServerInfo.dat.......AttackEvent %s......CDragonEvent %s.
添加或修改使gs读取34;35
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34和35要加在33前面可以用WINHEX改,GS是倒着来的
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