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[其他] 最新版数据库配置传送师代码

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calmsolemn 发表于 2022-11-4 08:21:56 | 显示全部楼层 |阅读模式
TeleNPC with destinations in the Database

diff -r f771d2852d2a README.NPCTELEPORT
--- /dev/null        Thu Jan 01 00:00:00 1970 +0000
+++ b/README.NPCTELEPORT        Thu Apr 09 03:20:00 2009 +0200
@@ -0,0 +1,14 @@
+NPC Teleport for Trinity
+
+Original author : Wilibald09
+
+Allows you to add a custom NPC for teleporting, using .npc add 100000.
+The default NPC is entry 100000.
+
+All settings are located in the DB, so you can customize and add destinations,
+set level restrictions and also charge the player for teleporting.
+
+Installation:
+
+Run the query setup_npc_teleport.sql located in the trinity sql directory on
+your world DB. This will setup the DB and you can customize from there.
diff -r e4a831c8ab22 sql/setup_npc_teleport.sql
diff -r f771d2852d2a sql/setup_npc_teleport.sql
--- /dev/null        Thu Jan 01 00:00:00 1970 +0000
+++ b/sql/setup_npc_teleport.sql        Thu Apr 09 03:20:00 2009 +0200
@@ -0,0 +1,119 @@
+DROP TABLE IF EXISTS `custom_npc_tele_category`;
+CREATE TABLE `custom_npc_tele_category` (
+  `id` int(6) unsigned NOT NULL default '0',
+  `name` varchar(255) NOT NULL default '',
+  `flag` tinyint(3) unsigned NOT NULL default '0',
+  `data0` bigint(20) unsigned NOT NULL default '0',
+  `data1` int(6) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+DROP TABLE IF EXISTS `custom_npc_tele_destination`;
+CREATE TABLE `custom_npc_tele_destination` (
+  `id` int(6) unsigned NOT NULL auto_increment,
+  `name` char(100) NOT NULL default '',
+  `pos_X` float NOT NULL default '0',
+  `pos_Y` float NOT NULL default '0',
+  `pos_Z` float NOT NULL default '0',
+  `map` smallint(5) unsigned NOT NULL default '0',
+  `orientation` float NOT NULL default '0',
+  `level` tinyint(3) unsigned NOT NULL default '0',
+  `cost` int(10) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;
+
+DROP TABLE IF EXISTS `custom_npc_tele_association`;
+CREATE TABLE `custom_npc_tele_association` (
+  `cat_id` int(6) unsigned NOT NULL default '0',
+  `dest_id` int(6) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`cat_id`, `dest_id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+TRUNCATE `custom_npc_tele_category`;
+INSERT INTO `custom_npc_tele_category`
+   (`id`, `name`, `flag`, `data0`, `data1`)
+VALUES
+   (1, 'Cities', 0, 1, 0),
+   (2, 'Cities', 0, 2, 0),
+   (3, 'Battlegrounds', 0, 1, 0),
+   (4, 'Battlegrounds', 0, 2, 0),
+   (5, 'Arenas', 0, 0, 0),
+   (6, '[Instances Lvl 1-60]', 0, 0, 0),
+   (7, '[Instances Lvl 60+]', 5, 60, 0),
+   (8, '[Instances Lvl 70+]', 5, 70, 0),
+   (9, 'Destinations MJ', 3, 0, 0);
+
+TRUNCATE `custom_npc_tele_destination`;
+INSERT INTO `custom_npc_tele_destination`
+   (`id`, `name`, `pos_X`, `pos_Y`, `pos_Z`, `map`, `orientation`, `level`, `cost`)
+VALUES
+   (1, 'Alterac Valley', 883.187, -489.375, 96.7618, 30, 3.06932, 0, 0),
+   (2, 'Alterac Valley', -818.155, -623.043, 54.0884, 30, 2.1, 0, 0),
+   (3, 'Arathi Basin', 686.053, 683.165, -12.9149, 529, 0.18, 0, 0),
+   (4, 'Arathi Basin', 1308.68, 1306.03, -9.0107, 529, 3.91285, 0, 0),
+   (5, 'Black Temple', -3610.72, 324.988, 37.4, 530, 3.28298, 0, 0),
+   (6, 'Blackfathom Deeps', 4254.58, 664.74, -29.04, 1, 1.97, 0, 0),
+   (7, 'Blackrock Depths', -7301.03, -913.19, 165.37, 0, 0.08, 0, 0),
+   (8, 'Blackrock Spire', -7535.43, -1212.04, 285.45, 0, 5.29, 0, 0),
+   (9, 'Blackwing Lair', -7665.55, -1102.49, 400.679, 469, 0, 0, 0),
+   (10, 'Caverns of Time', -8173.66, -4746.36, 33.8423, 1, 4.93989, 0, 0),
+   (11, 'Circle of Blood', 2839.44, 5930.17, 11.1002, 530, 3.16284, 0, 0),
+   (12, 'Coilfang Reservoir', 517.288, 6976.28, 32.0072, 530, 0, 0, 0),
+   (13, 'Darnassus', 9947.52, 2482.73, 1316.21, 1, 0, 0, 0),
+   (14, 'Dire Maul', -3982.47, 1127.79, 161.02, 1, 0.05, 0, 0),
+   (15, 'Exodar', -4073.03, -12020.4, -1.47, 530, 0, 0, 0),
+   (16, 'Eye of the Storm', 2487.72, 1609.12, 1224.64, 566, 3.35671, 0, 0),
+   (17, 'Eye of the Storm', 1843.73, 1529.77, 1224.43, 566, 0.297579, 0, 0),
+   (18, 'Goldshire', -9464, 62, 56, 0, 0, 0, 0),
+   (19, 'Gruul's Lair', 3539.01, 5082.36, 1.69107, 530, 0, 0, 0),
+   (20, 'Gurubashi', -13261.3, 168.294, 35.0792, 0, 1.00688, 0, 0),
+   (21, 'Hellfire Citadel', -305.816, 3056.4, -2.47318, 530, 2.01, 0, 0),
+   (22, 'Ironforge', -4924.07, -951.95, 501.55, 0, 5.4, 0, 0),
+   (23, 'Isle Of Quel'Danas', 12947.4, -6893.31, 5.68398, 530, 3.09154, 0, 0),
+   (24, 'Karazhan', -11118.8, -2010.84, 47.0807, 0, 0, 0, 0),
+   (25, 'Maraudon', -1433.33, 2955.34, 96.21, 1, 4.82, 0, 0),
+   (26, 'Molten Core', 1121.45, -454.317, -101.33, 230, 3.5, 0, 0),
+   (27, 'Naxxramas', 3125.18, -3748.02, 136.049, 0, 0, 0, 0),
+   (28, 'Onyxia's Lair', -4707.44, -3726.82, 54.6723, 1, 3.8, 0, 0),
+   (29, 'Orgrimmar', 1552.5, -4420.66, 8.94802, 1, 0, 0, 0),
+   (30, 'Razor Hill', 315.721, -4743.4, 10.4867, 1, 0, 0, 0),
+   (31, 'Razorfen Downs', -4645.08, -2470.85, 85.53, 1, 4.39, 0, 0),
+   (32, 'Razorfen Kraul', -4484.04, -1739.4, 86.47, 1, 1.23, 0, 0),
+   (33, 'Ring of Trials', -1999.94, 6581.71, 11.32, 530, 2.3, 0, 0),
+   (34, 'Ruins of Ahn'Qiraj', -8409.03, 1498.83, 27.3615, 1, 2.49757, 0, 0),
+   (35, 'Scholomance', 1219.01, -2604.66, 85.61, 0, 0.5, 0, 0),
+   (36, 'Shadowfang Keep', -254.47, 1524.68, 76.89, 0, 1.56, 0, 0),
+   (37, 'Shattrath City', -1850.21, 5435.82, -10.9614, 530, 3.40391, 0, 0),
+   (38, 'Silvermoon', 9338.74, -7277.27, 13.7895, 530, 0, 0, 0),
+   (39, 'Stormwind', -8960.14, 516.266, 96.3568, 0, 0, 0, 0),
+   (40, 'Stratholme', 3263.54, -3379.46, 143.59, 0, 0, 0, 0),
+   (41, 'Tempest Keep', 3089.58, 1399.05, 187.653, 530, 4.79407, 0, 0),
+   (42, 'Temple of Ahn'Qiraj', -8245.84, 1983.74, 129.072, 1, 0.936195, 0, 0),
+   (43, 'The Deadmines', -11212, 1658.58, 25.67, 0, 1.45, 0, 0),
+   (44, 'The Maul', -3761.49, 1133.43, 132.083, 1, 4.57259, 0, 0),
+   (45, 'The Scarlet Monastery', 2843.89, -693.74, 139.32, 0, 5.11, 0, 0),
+   (46, 'The Sunken Temple', -10346.9, -3851.9, -43.41, 0, 6.09, 0, 0),
+   (47, 'The Wailing Caverns', -722.53, -2226.3, 16.94, 1, 2.71, 0, 0),
+   (48, 'Thunder Bluff', -1290, 147.034, 129.682, 1, 4.919, 0, 0),
+   (49, 'Uldaman', -6119.7, -2957.3, 204.11, 0, 0.03, 0, 0),
+   (50, 'Undercity', 1819.71, 238.79, 60.5321, 0, 0, 0, 0),
+   (51, 'Warsong Gulch', 930.851, 1431.57, 345.537, 489, 0.015704, 0, 0),
+   (52, 'Warsong Gulch', 1525.95, 1481.66, 352.001, 489, 3.20756, 0, 0),
+   (53, 'Zul'Aman', 6846.95, -7954.5, 170.028, 530, 4.61501, 0, 0),
+   (54, 'Zul'Farrak', -6839.39, -2911.03, 8.87, 1, 0.41, 0, 0),
+   (55, 'Zul'Gurub', -11916.7, -1212.82, 92.2868, 0, 4.6095, 0, 0),
+   (56, 'Ile des MJ', 16254, 16276.9, 14.5082, 1, 1.70269, 0, 0);
+
+TRUNCATE `custom_npc_tele_association`;
+INSERT INTO `custom_npc_tele_association`
+  (`cat_id`, `dest_id`)
+VALUES
+  (1, 13), (1, 15), (1, 18), (1, 22), (1, 23), (1, 37), (1, 39), (2, 23), (2, 29), (2, 30), (2, 37), (2, 38), (2, 48), (2, 50), (3, 1), (3, 4), (3, 16), (3, 52), (4, 2), (4, 3), (4, 17), (4, 51), (5, 11), (5, 20), (5, 33), (5, 44), (6, 6), (6, 7), (6, 8), (6, 14), (6, 25), (6, 31), (6, 32), (6, 35), (6, 36), (6, 40), (6, 43), (6, 45), (6, 46), (6, 47), (6, 49), (6, 54), (7, 9), (7, 26), (7, 27), (7, 28), (7, 34), (7, 42), (7, 55), (8, 5), (8, 10), (8, 12), (8, 19), (8, 21), (8, 24), (8, 41), (8, 53), (9, 56);
+
+-- `npc_text`
+REPLACE INTO `npc_text` (`ID`, `text0_0`) VALUES
+   (100000, 'Choose your Category.'),
+   (100001, 'Choose your Destination.');
+
+-- `creature_template`
+REPLACE INTO `creature_template` (`entry`, `heroic_entry`, `modelid_A`, `modelid_A2`, `modelid_H`, `modelid_H2`, `name`, `subname`, `IconName`, `minlevel`, `maxlevel`, `minhealth`, `maxhealth`, `minmana`, `maxmana`, `armor`, `faction_A`, `faction_H`, `npcflag`, `speed`, `scale`, `rank`, `mindmg`, `maxdmg`, `dmgschool`, `attackpower`, `baseattacktime`, `rangeattacktime`, `unit_flags`, `dynamicflags`, `family`, `trainer_type`, `trainer_spell`, `class`, `race`, `minrangedmg`, `maxrangedmg`, `rangedattackpower`, `type`, `type_flags`, `lootid`, `pickpocketloot`, `skinloot`, `resistance1`, `resistance2`, `resistance3`, `resistance4`, `resistance5`, `resistance6`, `spell1`, `spell2`, `spell3`, `spell4`, `PetSpellDataId`, `mingold`, `maxgold`, `AIName`, `MovementType`, `InhabitType`, `RacialLeader`, `RegenHealth`, `equipment_id`, `mechanic_immune_mask`, `flags_extra`, `ScriptName`) VALUES (100000, 0, 16042, 0, 16042, 0, 'Sparc T�l�port Services', 'NPC Teleport', '', 70, 70, 7500, 7500, 0, 0, 0, 35, 35, 1, 1, 1, 1, 2500, 2500, 0, 100, 1500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 3, 0, 1, 0, 0, 0, 'npc_teleport');
diff -r e4a831c8ab22 src/bindings/scripts/CMakeLists.txt
diff -r f771d2852d2a src/bindings/scripts/CMakeLists.txt
--- a/src/bindings/scripts/CMakeLists.txt         2009-08-16 11:43:09.000000000 +0200
+++ b/src/bindings/scripts/CMakeLists.txt       2009-08-16 11:44:46.000000000 +0200
@@ -16,6 +16,9 @@
    include/sc_creature.h
    include/sc_gossip.h
    include/sc_instance.h
+   include/sc_npc_teleport.cpp
+   include/sc_npc_teleport.h
+   scripts/custom/npc_teleport.cpp
    scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
    scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
    scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
diff -r f771d2852d2a src/bindings/scripts/ScriptMgr.cpp
--- a/src/bindings/scripts/ScriptMgr.cpp        Wed Apr 08 16:43:59 2009 -0500
+++ b/src/bindings/scripts/ScriptMgr.cpp        Thu Apr 09 03:20:00 2009 +0200
@@ -9,6 +9,7 @@
#include "ObjectMgr.h"
#include "rogressBar.h"
#include "../system/ScriptLoader.h"
+#include "sc_npc_teleport.h"

#define _FULLVERSION "TrinityScript"

@@ -85,6 +86,9 @@
     // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
     TextMap.clear();

+    // Load TeleNPC2
+    LoadNpcTele(result);
+
     // Load Script Text
     outstring_log("TSCR: Loading Script Texts...");
     LoadTrinityStrings(TScriptDB,"script_texts",TEXT_SOURCE_RANGE,1+(TEXT_SOURCE_RANGE*2));
--- /dev/null        Thu Jan 01 00:00:00 1970 +0000
+++ b/src/bindings/scripts/include/sc_npc_teleport.cpp        Thu Apr 09 03:20:00 2009 +0200
@@ -0,0 +1,377 @@
+/**
+ *
+ * @File : sc_npc_teleport.cpp
+ *
+ * @Authors : Wilibald09
+ *
+ * @Date : 28/08/2008
+ *
+ * @Version : 1.2
+ *
+ **/
+
+
+#include "precompiled.h"
+#include "sc_npc_teleport.h"
+#include "rogressBar.h"
+
+#define TELE    nsNpcTel::CatDest
+#define PAGE    nsNpcTel:age
+#define PAGEI   PAGE::Instance
+
+
+nsNpcTel::VCatDest nsNpcTel::TabCatDest;
+
+
+const uint32 PAGE:perator [] (Player * const player) const
+{
+    for (VInst_t i(0); i < m_TabInstance.size(); ++i)
+    {
+        if (m_TabInstance.GetPlayer() == player)
+            return m_TabInstance.GetPageId();
+    }
+    return 0;
+}
+
+PAGE::Instance & PAGE:perator () (Player * const player)
+{
+    for (VInst_t i(0); i < m_TabInstance.size(); ++i)
+    {
+        if (m_TabInstance.GetPlayer() == player)
+            return m_TabInstance;
+    }
+    m_TabInstance.push_back(Instance(player));
+    return m_TabInstance.back();
+}
+
+PAGE::Instance & PAGEI:perator = (const uint32 &id)
+{
+    m_PageId = id;
+    return *this;
+}
+
+PAGE::Instance & PAGEI:perator ++ (void)
+{
+    ++m_PageId;
+    return *this;
+}
+
+PAGE::Instance PAGEI:perator ++ (int32)
+{
+    Instance tmp (*this);
+    ++m_PageId;
+    return tmp;
+}
+
+PAGE::Instance & PAGEI:perator -- (void)
+{
+    --m_PageId;
+    return *this;
+}
+
+PAGE::Instance PAGEI:perator -- (int32)
+{
+    Instance tmp (*this);
+    --m_PageId;
+    return tmp;
+}
+
+TELE::CatDest(const uint32 &id, const std::string &name,
+              const Flag &flag, const uint64 &data0, const uint32 &data1)
+    : m_id(id), m_name(name), m_flag(flag), m_data0(data0), m_data1(data1)
+{
+    m_TabDest.clear();
+}
+
+std::string TELE::GetName(const bool IsGM /* = false */) const
+{
+    if (!IsGM || m_flag != FLAG_TEAM)
+        return m_name;
+
+    switch (m_data0)
+    {
+      case TEAM_HORDE:      return std::string(m_name + " (H)");
+      case TEAM_ALLIANCE:   return std::string(m_name + " (A)");
+    }
+    return m_name;
+}
+
+bool TELE::IsAllowedToTeleport(Player * const player) const
+{
+    if (player->isGameMaster())
+    {
+        if (m_flag == FLAG_GMLEVEL)
+            return player->GetSession()->GetSecurity() >= m_data0;
+        return true;
+    }
+
+    switch (m_flag)
+    {
+      case FLAG_TEAM:
+        switch (m_data0)
+        {
+          case TEAM_HORDE:      return player->GetTeam() == HORDE;
+          case TEAM_ALLIANCE:   return player->GetTeam() == ALLIANCE;
+          case TEAM_ALL:        return true;
+        }
+
+      case FLAG_GUILD:
+        return player->GetGuildId() == m_data0;
+
+      case FLAG_GMLEVEL:
+        return player->GetSession()->GetSecurity() >= m_data0;
+
+      case FLAG_ISGM:
+        return player->isGameMaster();
+
+      case FLAG_ACCOUNT:
+        return player->GetSession()->GetAccountId() == m_data0;
+
+      case FLAG_LEVEL:
+        return player->getLevel() >= m_data0;
+
+      case FLAG_ITEM:
+        return player->HasItemCount(m_data0, m_data1, true);
+
+      case FLAG_QUEST:
+        if (m_data1 < MAX_QUEST_STATUS)
+            return player->GetQuestStatus(m_data0) == m_data1;
+        return player->GetQuestRewardStatus(m_data0);
+
+      case FLAG_GENDER:
+        return player->getGender() == m_data0;
+
+      case FLAG_RACE:
+        return player->getRace() == m_data0;
+
+      case FLAG_CLASS:
+        return player->getClass() == m_data0;
+
+      case FLAG_REPUTATION:
+        return player->GetReputationRank(m_data0) >= m_data1;
+
+      case FLAG_PLAYER:
+        return player->GetGUID() == m_data0;
+    }
+
+    error_log("Invalid flag (category: %u). Important problem...", GetCatID());
+    return false;
+}
+
+uint32 TELE::CountOfCategoryAllowedBy(Player * const player)
+{
+    uint32 count (0);
+    for (VCatDest_t i(0); i < TabCatDest.size(); ++i)
+    {  
+        if (TabCatDest.IsAllowedToTeleport(player))
+            ++count;
+    }
+    return count;
+}
+
+bool nsNpcTel::IsValidData(const uint32 &cat,   const Flag &flag,
+                           const uint64 &data0, const uint32 &data1)
+{
+    switch(flag)
+    {
+      case FLAG_TEAM:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (data0 < MAX_FLAG_TEAM)
+            return true;
+        error_log("Invalid data0 (Team) (category: %u).", cat);
+        return false;
+
+      case FLAG_GUILD:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (data0)
+            return true;
+        error_log("Invalid data0 (GuildID) (category: %u).", cat);
+        return false;
+
+      case FLAG_GMLEVEL:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (0 < data0 && data0 < 256)
+            return true;
+        error_log("Invalid data0 (GmLevel) (category: %u).", cat);
+        return false;
+
+      case FLAG_ISGM:
+        if (data0)
+            error_log("Invalid data0 (category: %u).", cat);
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        return true;
+
+      case FLAG_ACCOUNT:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (data0)
+            return true;
+        error_log("Invalid data0 (AccountID) (category: %u).", cat);
+        return false;
+
+      case FLAG_LEVEL:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (0 < data0 && data0 < 256)
+            return true;
+        error_log("Invalid data0 (Level) (category: %u).", cat);
+        return false;
+
+      case FLAG_ITEM:
+        if (!data0)
+        {
+            error_log("Invalid data0 (ItemID) (category: %u).", cat);
+            return false;
+        }
+        if (data1)
+            return true;
+        error_log("Invalid data1 (Item Count) (category: %u).", cat);
+        return false;
+
+      case FLAG_QUEST:
+        if (!data0)
+        {
+            error_log("Invalid data0 (QuestID) (category: %u).", cat);
+            return false;
+        }
+        if (data1 < MAX_QUEST_STATUS + 1)
+            return true;
+        error_log("Invalid data1 (Quest Status) (category: %u).", cat);
+        return false;
+
+      case FLAG_GENDER:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (data0 < GENDER_NONE)
+            return true;
+        error_log("Invalid data0 (Gender) (category: %u).", cat);
+        return false;
+
+      case FLAG_RACE:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (0 < data0 && data0 < MAX_RACES)
+            return true;
+        error_log("Invalid data0 (Race) (category: %u).", cat);
+        return false;
+
+      case FLAG_CLASS:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (0 < data0 && data0 < MAX_CLASSES)
+            return true;
+        error_log("Invalid data0 (Class) (category: %u).", cat);
+        return false;
+
+      case FLAG_REPUTATION:
+        if (!data0)
+        {
+            error_log("Invalid data0 (Faction/Reputation) (category: %u).", cat);
+            return false;
+        }
+        if (data1 <= REP_EXALTED)
+            return true;
+        error_log("Invalid data1 (Faction/Reputation) (category: %u).", cat);
+        return false;
+
+      case FLAG_PLAYER:
+        if (data1)
+            error_log("Invalid data1 (category: %u).", cat);
+        if (data0)
+            return true;
+        error_log("Invalid data0 (PlayerGuid) (category: %u).", cat);
+        return false;
+    }
+
+    error_log("Invalid flag (category: %u).", cat);
+    return false;
+}
+
+void LoadNpcTele(QueryResult *result)
+{
+    const char *Table[] =
+    {
+        "custom_npc_tele_category",
+        "custom_npc_tele_destination",
+        "custom_npc_tele_association",
+    };
+
+
+    result = TScriptDB.PQuery(
+        "SELECT `flag`, `data0`, `data1`, `cat_id`, C.`name` `namecat`, D.`name` `namedest`, "
+        //      0        1        2        3                  4                   5
+               "`pos_X`, `pos_Y`, `pos_Z`, `orientation`, `map`, `level`, `cost` "
+        //      6        7        8        9              10     11       12
+        "FROM `%s` C, `%s` D, `%s` A "
+        "WHERE C.`id` = `cat_id` AND D.`id` = `dest_id` "
+        "ORDER BY `namecat`, `cat_id`, `namedest`", Table[0], Table[1], Table[2]);
+
+    nsNpcTel::TabCatDest.clear();
+
+    if (result)
+    {
+        outstring_log( "TSCR: Loading %s, %s and %s...", Table[0], Table[1], Table[2]);
+        barGoLink bar(result->GetRowCount());
+
+        uint32 catid = 0;
+        uint32 nbDest = 0;
+        bool IsValidCat = true;
+        bool FirstTime = true;
+
+        do
+        {
+            bar.step();
+            Field *fields = result->Fetch();
+
+            if (!IsValidCat && catid == fields[3].GetUInt32() && !FirstTime)
+                continue;
+
+            IsValidCat = true;
+            FirstTime = false;
+
+            if (!nsNpcTel::IsValidData(fields[3].GetUInt32(), (nsNpcTel::Flag)fields[0].GetUInt8(),
+                                       fields[1].GetUInt64(), fields[2].GetUInt32()))
+            {
+                IsValidCat = false;
+                catid = fields[3].GetUInt32();
+                continue;
+            }
+
+            if (catid != fields[3].GetUInt32())
+            {
+                catid = fields[3].GetUInt32();
+                nsNpcTel::CatDest categorie (catid, fields[4].GetCppString(), (nsNpcTel::Flag)fields[0].GetUInt8(),
+                                             fields[1].GetUInt64(), fields[2].GetUInt32());
+                nsNpcTel::TabCatDest.push_back(categorie);
+            }
+
+            nsNpcTel:est item =
+            {
+                fields[5].GetCppString(),   // Name
+                fields[6].GetFloat(),       // X
+                fields[7].GetFloat(),       // Y
+                fields[8].GetFloat(),       // Z
+                fields[9].GetFloat(),       // Orientation
+                fields[10].GetUInt16(),     // Map
+                fields[11].GetUInt8(),      // Level
+                fields[12].GetUInt32(),     // Cost
+            };
+
+            nsNpcTel::TabCatDest.back().AddDest(item);
+            ++nbDest;
+        } while (result->NextRow());
+
+        delete result;
+        outstring_log("");
+        outstring_log("TSCR: >> Loaded %u npc_teleport.", nbDest);
+    } else outstring_log("TSCR: WARNING >> Loaded 0 npc_teleport.");
+}
+
+
+#undef TELE
+#undef PAGE
+#undef PAGEI
diff -r f771d2852d2a src/bindings/scripts/include/sc_npc_teleport.h
--- /dev/null        Thu Jan 01 00:00:00 1970 +0000
+++ b/src/bindings/scripts/include/sc_npc_teleport.h        Thu Apr 09 03:20:00 2009 +0200
@@ -0,0 +1,151 @@
+/**
+ *
+ * @File : sc_npc_teleport.h
+ *
+ * @Authors : Wilibald09
+ *
+ * @Date : 19/08/2008
+ *
+ * @Version : 1.2
+ *
+ **/
+
+
+#ifndef SC_NPC_TELEPORT_H
+#define SC_NPC_TELEPORT_H
+
+#include <vector>
+
+
+namespace nsNpcTel
+{
+    // Different types of permissions
+    enum Flag
+    {
+        FLAG_TEAM       = 0,
+        FLAG_GUILD      = 1,
+        FLAG_GMLEVEL    = 2,
+        FLAG_ISGM       = 3,
+        FLAG_ACCOUNT    = 4,
+        FLAG_LEVEL      = 5,
+        FLAG_ITEM       = 6,
+        FLAG_QUEST      = 7,
+        FLAG_GENDER     = 8,
+        FLAG_RACE       = 9,
+        FLAG_CLASS      = 10,
+        FLAG_REPUTATION = 11,
+        FLAG_PLAYER     = 12,
+        MAX_FLAG,
+    };
+
+    // Different parameters of FLAG_TEAM
+    enum
+    {
+        TEAM_ALL        = 0,
+        TEAM_ALLIANCE   = 1,
+        TEAM_HORDE      = 2,
+        MAX_FLAG_TEAM,
+    };
+
+    // Structure representing the destinations
+    struct Dest
+    {
+        std::string m_name;
+        float       m_X, m_Y, m_Z, m_orient;
+        uint16      m_map;
+        uint8       m_level;
+        uint32      m_cost;
+    };
+
+    // Class representing the categories of destinations
+    class CatDest
+    {
+      public:
+
+        typedef std::vector<Dest> VDest;
+        typedef VDest::size_type  VDest_t;
+
+        CatDest(const uint32 &id, const std::string &name,
+                const Flag &flag, const uint64 &data0, const uint32 &data1);
+
+        void   AddDest  (const Dest &item)       { m_TabDest.push_back(item); }
+        Dest   GetDest  (const uint32 &id) const { return m_TabDest[id]; }
+        uint32 GetCatID (void)             const { return m_id; }
+        uint32 size     (void)             const { return m_TabDest.size(); }
+
+        std::string GetName(const bool IsGM = false)    const;
+        bool IsAllowedToTeleport(Player * const player) const;
+
+        static uint32 CountOfCategoryAllowedBy(Player * const player);
+
+      private:
+
+        uint32      m_id;
+        std::string m_name;
+        Flag        m_flag;
+        uint64      m_data0;
+        uint32      m_data1;
+        VDest       m_TabDest;
+    };
+
+    // Class page for current player
+    class Page
+    {
+      protected:
+
+        // Class instance for current player
+        class Instance
+        {
+          public:
+
+            Instance(Player * const player, const uint32 &ageId = 0)
+                : m_player(player), m_PageId(PageId) {}
+
+            Instance & operator =  (const uint32 &id);
+            Instance & operator ++ (void);
+            Instance   operator ++ (int32);
+            Instance & operator -- (void);
+            Instance   operator -- (int32);
+
+            uint32   GetPageId(void) const { return m_PageId; }
+            Player * GetPlayer(void) const { return m_player; }
+      
+          private:
+
+            Player *m_player;
+            uint32  m_PageId;
+        };
+
+
+      public:
+
+        typedef std::vector<Instance> VInst;
+        typedef VInst::size_type      VInst_t;
+
+        Page(void) { m_TabInstance.clear(); }
+
+        Instance &   operator () (Player * const player);
+        const uint32 operator [] (Player * const player) const;
+
+
+      private:
+
+        VInst m_TabInstance;
+    };
+
+    typedef std::vector <CatDest> VCatDest;
+    typedef VCatDest::size_type   VCatDest_t;
+
+    // Verification of data integrity
+    bool IsValidData(const uint32 &cat,   const Flag &flag,
+                     const uint64 &data0, const uint32 &data1);
+
+    extern VCatDest TabCatDest;
+}
+
+// Loading contents of database
+void LoadNpcTele(QueryResult*);
+
+extern DatabaseType TScriptDB;
+
+#endif
diff -r f771d2852d2a src/bindings/scripts/scripts/custom/npc_teleport.cpp
--- /dev/null        Thu Jan 01 00:00:00 1970 +0000
+++ b/src/bindings/scripts/scripts/custom/npc_teleport.cpp        Thu Apr 09 03:20:00 2009 +0200
@@ -0,0 +1,220 @@
+/**
+ *
+ * @File : npc_teleport.cpp
+ *
+ * @Authors : Wilibald09
+ *
+ * @Date : 19/08/2008
+ *
+ * @Version : 1.2
+ *
+ **/
+
+
+#include "precompiled.h"
+#include "sc_npc_teleport.h"
+#include <sstream>
+
+
+#define GOSSIP_SHOW_DEST        1000
+#define GOSSIP_TELEPORT         1001
+#define GOSSIP_NEXT_PAGEC       1002
+#define GOSSIP_PREV_PAGEC       1003
+#define GOSSIP_NEXT_PAGED       1004
+#define GOSSIP_PREV_PAGED       1005
+#define GOSSIP_MAIN_MENU        1006
+
+#define SPELL_VISUAL_TELEPORT   35517
+
+#define NB_ITEM_PAGE            10
+#define MSG_CAT                 100000
+#define MSG_DEST                100001
+
+#define NEXT_PAGE               "-> [Next Page]"
+#define PREV_PAGE               "<- [Previous Page]"
+#define MAIN_MENU               "<= [Main Menu]"
+
+
+using namespace nsNpcTel;
+
+
+namespace
+{
+    Page PageC, PageD;
+    Page Cat;
+
+    // Conversion function int->string
+    std::string ConvertStr(const int64 &val)
+    {
+        std:stringstream ostr;
+        ostr << val;
+        return ostr.str();
+    }
+
+    // Conversion function intMoney->stringMoney
+    std::string ConvertMoney(const uint32 &Money)
+    {
+        std::string Str(ConvertStr(Money));
+        uint32 SizeStr = Str.length();
+
+        if (SizeStr > 4)
+            Str = Str.insert(Str.length()-4, "po");
+        if (SizeStr > 2)
+            Str = Str.insert(Str.length()-2, "pa");
+        Str += "pc";
+
+        return Str;
+    }
+
+    // Teleport Player
+    void Teleport(Player * const player, const uint16 &map,
+                  const float &X, const float &Y, const float &Z, const float &orient)
+    {
+        player->CastSpell(player, SPELL_VISUAL_TELEPORT, true);
+        player->TeleportTo(map, X, Y, Z, orient);
+    }
+
+    // Display categories
+    void AffichCat(Player * const player, Creature * const creature)
+    {
+        if (PageC[player] > 0)
+            player->ADD_GOSSIP_ITEM(7, PREV_PAGE, GOSSIP_PREV_PAGEC, 0);
+
+        VCatDest_t i (PageC[player] * NB_ITEM_PAGE);
+        for ( ; i < TabCatDest.size() && i < (NB_ITEM_PAGE * (PageC[player] + 1)); ++i)
+        {
+            if (TabCatDest.IsAllowedToTeleport(player))
+                player->ADD_GOSSIP_ITEM(7, TabCatDest.GetName(player->isGameMaster()).c_str(), GOSSIP_SHOW_DEST, i);
+        }
+
+        if (i < TabCatDest.size())
+            player->ADD_GOSSIP_ITEM(7, NEXT_PAGE, GOSSIP_NEXT_PAGEC, 0);
+
+        player->SEND_GOSSIP_MENU(MSG_CAT, creature->GetGUID());
+    }
+
+    // Display destination categories
+    void AffichDest(Player * const player, Creature * const creature)
+    {
+        if (PageD[player] > 0)
+            player->ADD_GOSSIP_ITEM(7, PREV_PAGE, GOSSIP_PREV_PAGED, 0);
+
+        CatDest::VDest_t i (PageD[player] * NB_ITEM_PAGE);
+        for ( ; i < TabCatDest[Cat[player]].size() && i < (NB_ITEM_PAGE * (PageD[player] + 1)); ++i)
+        {
+            player->ADD_GOSSIP_ITEM(5, TabCatDest[Cat[player]].GetDest(i).m_name.c_str(), GOSSIP_TELEPORT, i);
+        }
+
+        if (i < TabCatDest[Cat[player]].size())
+            player->ADD_GOSSIP_ITEM(7, NEXT_PAGE, GOSSIP_NEXT_PAGED, 0);
+
+        if (CatDest::CountOfCategoryAllowedBy(player) > 1)
+            player->ADD_GOSSIP_ITEM(7, MAIN_MENU, GOSSIP_MAIN_MENU, 0);
+
+        player->SEND_GOSSIP_MENU(MSG_DEST, creature->GetGUID());
+    }
+
+    // Verification before teleportation
+    void ActionTeleport(Player * const player, Creature * const creature, const uint32 &id)
+    {
+        Dest dest (TabCatDest[Cat[player]].GetDest(id));
+
+        if (player->getLevel() < dest.m_level && !player->isGameMaster())
+        {
+            std::string msg ("You do not have the required level. This destination requires level " + ConvertStr(dest.m_level) + ".");
+            creature->MonsterWhisper(msg.c_str(), player->GetGUID());
+            return;
+        }
+
+        if (player->GetMoney() < dest.m_cost && !player->isGameMaster())
+        {
+            std::string msg ("You do not have enough money. The price for teleportation is " + ConvertMoney(dest.m_cost) + ".");
+            creature->MonsterWhisper(msg.c_str(), player->GetGUID());
+            return;
+        }
+
+        if (!player->isGameMaster() && dest.m_cost)
+            player->ModifyMoney(-1 * dest.m_cost);
+
+        Teleport(player, dest.m_map, dest.m_X, dest.m_Y, dest.m_Z, dest.m_orient);
+    }
+}
+
+bool GossipHello_npc_teleport(Player *player, Creature *creature)
+{
+    PageC(player) = PageD(player) = Cat(player) = 0;
+
+    if(player->isInCombat())
+    {
+        player->CLOSE_GOSSIP_MENU();
+        creature->MonsterWhisper("You are in combat. Come back later", player->GetGUID());
+        return true;
+    }
+    AffichCat(player, creature);
+    return true;
+}
+
+bool GossipSelect_npc_teleport(Player *player, Creature *creature, uint32 sender, uint32 param)
+{
+    switch(sender)
+    {
+      // Display destinations
+      case GOSSIP_SHOW_DEST:
+        Cat(player) = param;
+        AffichDest(player, creature);
+        break;
+
+      // Previous categories page
+      case GOSSIP_PREV_PAGEC:
+        --PageC(player);
+        AffichCat(player, creature);
+        break;
+
+      // Next page categories
+      case GOSSIP_NEXT_PAGEC:
+        ++PageC(player);
+        AffichCat(player, creature);
+        break;
+
+      // Previous destinations page
+      case GOSSIP_PREV_PAGED:
+        --PageD(player);
+        AffichDest(player, creature);
+        break;
+
+      // Next destination page
+      case GOSSIP_NEXT_PAGED:
+        ++PageD(player);
+        AffichDest(player, creature);
+        break;
+
+      // Display main menu
+      case GOSSIP_MAIN_MENU:
+        GossipHello_npc_teleport(player, creature);
+        break;
+
+      // Teleportation
+      case GOSSIP_TELEPORT:
+        player->CLOSE_GOSSIP_MENU();
+        if(player->HasAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,0)) {
+            creature->CastSpell(player,38588,false); // Healing effect
+            player->RemoveAurasDueToSpell(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS);
+        }
+
+        ActionTeleport(player, creature, param);
+        break;
+    }
+    return true;
+}
+
+
+void AddSC_npc_teleport()
+{
+    Script *newscript;
+
+    newscript = new Script;
+    newscript->Name="npc_teleport";
+    newscript->pGossipHello =  &GossipHello_npc_teleport;
+    newscript->pGossipSelect = &GossipSelect_npc_teleport;
+    newscript->RegisterSelf();
+}
--- a/src/bindings/scripts/system/ScriptLoader.cpp        2009-08-16 15:21:06.000000000 +0200
+++ b/src/bindings/scripts/system/ScriptLoader.cpp        2009-08-16 15:22:33.000000000 +0200
@@ -11,6 +11,8 @@
extern void AddSC_example_escort();
extern void AddSC_example_gossip_codebox();
extern void AddSC_example_misc();
+//TeleNPC2
+extern void AddSC_npc_teleport();

//world
extern void AddSC_areatrigger_scripts();
@@ -522,6 +524,8 @@
     AddSC_example_escort();
     AddSC_example_gossip_codebox();
     AddSC_example_misc();
+    //TeleNPC2
+    AddSC_npc_teleport();

     //world
     AddSC_areatrigger_scripts();

?落雪、无痕 发表于 2022-11-4 09:36:31 | 显示全部楼层
真是被感动的痛哭流涕……
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cdong27 发表于 2022-11-7 11:49:58 | 显示全部楼层
楼主加油,我们都看好你哦。
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wang8790599 发表于 2022-11-7 18:33:02 | 显示全部楼层
楼主加油,我们都看好你哦。
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babyset 发表于 2022-11-10 04:54:30 | 显示全部楼层
我只是路过打酱油的。
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nphn 发表于 2022-11-10 14:49:53 | 显示全部楼层
无回帖,不论坛,这才是人道。
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fgfvdfdfdf 发表于 2022-11-12 02:00:27 | 显示全部楼层
看到这帖子真是高兴!
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army22 发表于 2022-11-13 20:06:29 | 显示全部楼层
太生气了,无法HOLD啦 >_<......
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kuni0327 发表于 2022-11-14 11:20:45 | 显示全部楼层
无回帖,不论坛,这才是人道。
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fuyongfuyong 发表于 2022-11-14 13:29:18 | 显示全部楼层
强烈支持楼主ing……
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