[@补给危机_结束]
{
[@任务_补给危机_结束]
#IF
CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值]
#ACT
GOTO @任务_补给危机_结束_完成
#ELSESAY
{<$SELFNAME>=FCO=243}:
我眼神不太好,这补给镖车在那里啊?
我怎么看不到,你能告诉我吗?
{(请将镖车领到NPC旁边)=FCO=251}
<&结束对话/@exit>
[@任务_补给危机_结束_完成]
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_75] 5
#ACT
MOV P0 [$押镖_补给危机_金币_75]
MOV P1 [$押镖_补给危机_经验_75]
MOV P2 [$押镖_补给危机_声望_75]
MOV P3 [$押镖_补给危机_押金_75]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_75_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_75]
MOV P1 [$押镖_补给危机_经验_75]
MOV P2 [$押镖_补给危机_声望_75]
MOV P3 [$押镖_补给危机_押金_75]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_70] 5
#ACT
MOV P0 [$押镖_补给危机_金币_70]
MOV P1 [$押镖_补给危机_经验_70]
MOV P2 [$押镖_补给危机_声望_70]
MOV P3 [$押镖_补给危机_押金_70]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_70_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_70]
MOV P1 [$押镖_补给危机_经验_70]
MOV P2 [$押镖_补给危机_声望_70]
MOV P3 [$押镖_补给危机_押金_70]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_65] 5
#ACT
MOV P0 [$押镖_补给危机_金币_65]
MOV P1 [$押镖_补给危机_经验_65]
MOV P2 [$押镖_补给危机_声望_65]
MOV P3 [$押镖_补给危机_押金_65]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_65_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_65]
MOV P1 [$押镖_补给危机_经验_65]
MOV P2 [$押镖_补给危机_声望_65]
MOV P3 [$押镖_补给危机_押金_65]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_60] 5
#ACT
MOV P0 [$押镖_补给危机_金币_60]
MOV P1 [$押镖_补给危机_经验_60]
MOV P2 [$押镖_补给危机_声望_60]
MOV P3 [$押镖_补给危机_押金_60]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_60_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_60]
MOV P1 [$押镖_补给危机_经验_60]
MOV P2 [$押镖_补给危机_声望_60]
MOV P3 [$押镖_补给危机_押金_60]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_55] 5
#ACT
MOV P0 [$押镖_补给危机_金币_55]
MOV P1 [$押镖_补给危机_经验_55]
MOV P2 [$押镖_补给危机_声望_55]
MOV P3 [$押镖_补给危机_押金_55]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_55_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_55]
MOV P1 [$押镖_补给危机_经验_55]
MOV P2 [$押镖_补给危机_声望_55]
MOV P3 [$押镖_补给危机_押金_55]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_50] 5
#ACT
MOV P0 [$押镖_补给危机_金币_50]
MOV P1 [$押镖_补给危机_经验_50]
MOV P2 [$押镖_补给危机_声望_50]
MOV P3 [$押镖_补给危机_押金_50]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_50_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_50]
MOV P1 [$押镖_补给危机_经验_50]
MOV P2 [$押镖_补给危机_声望_50]
MOV P3 [$押镖_补给危机_押金_50]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_45] 5
#ACT
MOV P0 [$押镖_补给危机_金币_45]
MOV P1 [$押镖_补给危机_经验_45]
MOV P2 [$押镖_补给危机_声望_45]
MOV P3 [$押镖_补给危机_押金_45]
GOTO @任务_补给危机_结束_完成_领奖
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_45_补] 5
#ACT
MOV P0 [$押镖_补给危机_金币_45]
MOV P1 [$押镖_补给危机_经验_45]
MOV P2 [$押镖_补给危机_声望_45]
MOV P3 [$押镖_补给危机_押金_45]
GOTO @任务_补给危机_结束_完成_领奖
#ELSEACT
MESSAGEBOX 你的镖车呢?我怎么没有看到。你确定你真的给我送来了?
[@任务_补给危机_结束_完成_领奖]
#IF
CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值]
#ACT
DELMISSION [$任务_循环任务_押镖任务变量]
SETMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受未完成变量值]
KILLSLAVE [$押镖_补给危机_镖车_75_补]
KILLSLAVE [$押镖_补给危机_镖车_70_补]
KILLSLAVE [$押镖_补给危机_镖车_65_补]
KILLSLAVE [$押镖_补给危机_镖车_60_补]
KILLSLAVE [$押镖_补给危机_镖车_55_补]
KILLSLAVE [$押镖_补给危机_镖车_50_补]
KILLSLAVE [$押镖_补给危机_镖车_45_补]
KILLSLAVE [$押镖_补给危机_镖车_75]
KILLSLAVE [$押镖_补给危机_镖车_70]
KILLSLAVE [$押镖_补给危机_镖车_65]
KILLSLAVE [$押镖_补给危机_镖车_60]
KILLSLAVE [$押镖_补给危机_镖车_55]
KILLSLAVE [$押镖_补给危机_镖车_50]
KILLSLAVE [$押镖_补给危机_镖车_45]
INC C1 1
INC G35 1
ClearDelayGoto 镖车健在标识
GIVE 金币 <$STR(P0)>
GIVE 金币 <$STR(P3)>
CHANGEEXP + <$STR(P1)>
CREDITPOINT + <$STR(P2)>
SENDMSG 0 玩家[#7%s#7]历尽千辛,终于将#6FFFF/8#6补给镖车#5安全的送到了#6FFFF/8#6红名村#5,并获得(#6FFFF/8#6<$STR(P0)>金币#5)(#6FFFF/8#6<$STR(P1)>经验#5)(#6FFFF/8#6<$STR(P2)>点声望#5)。
#SAY
哎呀!你直是来的及时啊。最近杀人犯
是越来越多,我这里的东西是供不应求啊!
这是你这次的报酬。拿去吧!
<&结束对话/@exit>
}
[@补给危机]
{
[@林镖头_接受镖车_补给危机]
#IF
#ACT
MOV P1 0
MOV P0 [$任务_每日可押镖车次数]
DEC P0 <$MISSIONARITHMOMETER([$ARITHMOMETER循环常量_补给危机])>
#SAY
{<$SELFNAME>=FCO=243}:
最近红名村的罪犯是越来越多了,那里
的供给已经严重短缺。你要帮我将镖车送
到{仲天译(红名村杂货店)=FCO=251}那里。
该趟镖每天可以{接受 [$任务_每日可押镖车次数] 次=FCO=251}
你今天还有 {<$STR(P0)> 次=FCO=251}机会
{特别提醒:请务必在[$任务_补给危机_押镖时间]分钟内将镖车送=FCO=250}
{到红名村,否则镖车将自动损坏。同时任=FCO=250}
{务也将宣告失败!押金将不予退还。=FCO=250}
<&押镖奖励/@林镖头_接受镖车_补给危机_押镖奖励>
<&{接受镖车=FCO=251}/@林镖头_接受镖车_补给危机_正式接受>
<&返回/@林镖头_接受镖车>
[@林镖头_接受镖车_补给危机_押镖奖励]
{<$SELFNAME>=FCO=243}:
{45-49级=FCO=250} {50-54级=FCO=250}
{押金:[$押镖_补给危机_押金_45]金币=FCO=243} {押金:[$押镖_补给危机_押金_50]金币=FCO=243}
奖励:金币[$押镖_补给危机_金币_45] 奖励:金币[$押镖_补给危机_金币_55]
经验[$押镖_补给危机_经验_45] 经验[$押镖_补给危机_经验_50]
声望[$押镖_补给危机_声望_45]点 {2=x}声望[$押镖_补给危机_声望_50]点
{55-59级=FCO=250} {60-64级=FCO=250}
{押金:[$押镖_补给危机_押金_55]金币=FCO=243} {押金:[$押镖_补给危机_押金_60]金币=FCO=243}
奖励:金币[$押镖_补给危机_金币_55] 奖励:金币[$押镖_补给危机_金币_60]
经验[$押镖_补给危机_经验_55] 经验[$押镖_补给危机_经验_60]
声望[$押镖_补给危机_声望_55]点 {2=x}声望[$押镖_补给危机_声望_60]点
{65-69级=FCO=250} {70-74级=FCO=250}
{押金:[$押镖_补给危机_押金_65]金币=FCO=243} {押金:[$押镖_补给危机_押金_70]金币=FCO=243}
奖励:金币[$押镖_补给危机_金币_65] 奖励:金币[$押镖_补给危机_金币_70]
经验[$押镖_补给危机_经验_65] 经验[$押镖_补给危机_经验_70]
声望[$押镖_补给危机_声望_65]点 {2=x}声望[$押镖_补给危机_声望_70]点
{75级以上=FCO=250}
{押金:[$押镖_补给危机_押金_75]金币=FCO=243}
奖励:金币[$押镖_补给危机_金币_75]
经验[$押镖_补给危机_经验_75]
声望[$押镖_补给危机_声望_75]点
<&接受镖车/@林镖头_接受镖车_补给危机_正式接受>
<&返回上一页/@林镖头_接受镖车_补给危机>
[@林镖头_接受镖车_补给危机_正式接受]
#IF
CHECKLEVEL 75
#ACT
MOV P0 [$押镖_补给危机_押金_75]
MOV S0 [$任务_补给危机_客户端名称_75]
MOV S1 [$押镖_补给危机_镖车_75]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
BREAK
#IF
NOT CHECKLEVEL 75
CHECKLEVEL 70
#ACT
MOV P0 [$押镖_补给危机_押金_70]
MOV S0 [$任务_补给危机_客户端名称_70]
MOV S1 [$押镖_补给危机_镖车_70]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
BREAK
#IF
NOT CHECKLEVEL 70
CHECKLEVEL 65
#ACT
MOV P0 [$押镖_补给危机_押金_65]
MOV S0 [$任务_补给危机_客户端名称_65]
MOV S1 [$押镖_补给危机_镖车_65]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
BREAK
#IF
NOT CHECKLEVEL 65
CHECKLEVEL 60
#ACT
MOV P0 [$押镖_补给危机_押金_60]
MOV S0 [$任务_补给危机_客户端名称_60]
MOV S1 [$押镖_补给危机_镖车_60]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
BREAK
#IF
NOT CHECKLEVEL 60
CHECKLEVEL 55
#ACT
MOV P0 [$押镖_补给危机_押金_55]
MOV S0 [$任务_补给危机_客户端名称_55]
MOV S1 [$押镖_补给危机_镖车_55]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
BREAK
#IF
NOT CHECKLEVEL 55
CHECKLEVEL 50
#ACT
MOV P0 [$押镖_补给危机_押金_50]
MOV S0 [$任务_补给危机_客户端名称_50]
MOV S1 [$押镖_补给危机_镖车_50]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
BREAK
#IF
NOT CHECKLEVEL 50
CHECKLEVEL 45
#ACT
MOV P0 [$押镖_补给危机_押金_45]
MOV S0 [$任务_补给危机_客户端名称_45]
MOV S1 [$押镖_补给危机_镖车_45]
GOTO @林镖头_接受镖车_补给危机_正式接受_接受
#ELSEACT
MESSAGEBOX 您的等级太低,请45级以后再来找我!
[@林镖头_接受镖车_补给危机_正式接受_接受]
#IF
CHECKLEVEL 45
#ACT
#ELSEACT
MESSAGEBOX 你等级太低了,练到45级再来找我吧。
BREAK
#IF
CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受未完成变量值]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45_补]
#ACT
#ELSEACT
MESSAGEBOX 你不是已经接过一辆镖车了吗?如果镖车没了,那就请补镖吧。
BREAK
#IF
CHECKARITHMOMETERCOUNT [$ARITHMOMETER循环常量_补给危机] < [$任务_每日可押镖车次数]
#ACT
#ELSEACT
MESSAGEBOX 今天你已接过[$任务_每日可押镖车次数]次镖车了,请明天再来。
BREAK
#IF
NOT CHECKGOLD <$STR(P0)>
#ACT
MESSAGEBOX 对不起,你身上的金币不足支付押金费用!
BREAK
#IF
CHECKMISSIONCOUNT ? 1
#ACT
TAKE 金币 <$STR(P0)>
DELMISSION [$任务_循环任务_押镖任务变量]
ADDMISSION [$任务_循环任务_押镖任务变量] <$STR(S0)> [$任务_补给危机_押镖时间]
SETMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值]
DEC G35 1
DelayGoto 5 @检测镖是否还在 镖车健在标识
MOBSLAVE <$STR(S1)> 1 0
CHANGEARITHMOMETERCOUNT [$ARITHMOMETER循环常量_补给危机] + 1
SHOWEFFECT [$特效_接受任务]
close
#ELSEACT
MESSAGEBOX 对不起,你的任务列表已经满了!
[@检测镖是否还在]
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_75]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_70]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_65]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_60]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_55]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_50]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_45]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_75_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_70_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_65_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_60_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_55_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_50_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
BREAK
#IF
CHECKSLAVENAME [$押镖_补给危机_镖车_45_补]
#ACT
DelayGoto 5 @检测镖是否还在 镖车健在标识
#ELSEACT
INC G35 1
INC C3 1
ClearDelayGoto 镖车健在标识
SENDMSG 0 玩家[#7%s#7]的押送的#6FFFF/8#6补给镖车#5在(#6FFFF/8#6%m,%x:%y#5)被劫,损失惨重!
SENDMSG 5 你的镖车被其他玩家给劫了,建议你找林镖头重新被办镖车。
[@林镖头_补办镖车_补给危机]
#IF
CHECKLEVEL 75
#ACT
MOV P0 [$押镖_补给危机_押金_75_补]
MOV S1 [$押镖_补给危机_镖车_75_补]
GOTO @林镖头_补给镖车_补给危机_补给
BREAK
#IF
NOT CHECKLEVEL 75
CHECKLEVEL 70
#ACT
MOV P0 [$押镖_补给危机_押金_70_补]
MOV S1 [$押镖_补给危机_镖车_70_补]
GOTO @林镖头_补给镖车_补给危机_补给
BREAK
#IF
NOT CHECKLEVEL 70
CHECKLEVEL 65
#ACT
MOV P0 [$押镖_补给危机_押金_65_补]
MOV S1 [$押镖_补给危机_镖车_65_补]
GOTO @林镖头_补给镖车_补给危机_补给
BREAK
#IF
NOT CHECKLEVEL 65
CHECKLEVEL 60
#ACT
MOV P0 [$押镖_补给危机_押金_60_补]
MOV S1 [$押镖_补给危机_镖车_60_补]
GOTO @林镖头_补给镖车_补给危机_补给
BREAK
#IF
NOT CHECKLEVEL 60
CHECKLEVEL 55
#ACT
MOV P0 [$押镖_补给危机_押金_55_补]
MOV S1 [$押镖_补给危机_镖车_55_补]
GOTO @林镖头_补给镖车_补给危机_补给
BREAK
#IF
NOT CHECKLEVEL 55
CHECKLEVEL 50
#ACT
MOV P0 [$押镖_补给危机_押金_50_补]
MOV S1 [$押镖_补给危机_镖车_50_补]
GOTO @林镖头_补给镖车_补给危机_补给
BREAK
#IF
NOT CHECKLEVEL 50
CHECKLEVEL 45
#ACT
MOV P0 [$押镖_补给危机_押金_45_补]
MOV S1 [$押镖_补给危机_镖车_45_补]
GOTO @林镖头_补给镖车_补给危机_补给
#ELSEACT
MESSAGEBOX 您的等级太低,请提升等级以后再来!
[@林镖头_补给镖车_补给危机_补给]
#IF
CHECKMISSION [$任务_补给危机_接受变量] [$任务_补给危机_接受已完成变量值]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_75_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_70_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_65_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_60_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_55_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_50_补]
NOT CHECKSLAVENAME [$押镖_补给危机_镖车_45_补]
CHECKGOLD <$STR(P0)>
#ACT
TAKE 金币 <$STR(P0)>
MOBSLAVE <$STR(S1)> 1 0
DEC G35 1
UPDATEMISSIONTIME [$任务_循环任务_押镖任务变量] [$任务_补给危机_押镖时间]
DelayGoto 5 @检测镖是否还在 镖车健在标识
close
#ELSEACT
MESSAGEBOX 对不起,你身上的金币不足支付押金费用!
}
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